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- on mouseDown
- puppetSound("mouse down")
- set variable to the clickOn
- set oldLocV to the locV of sprite variable
- set newLocV to oldLocV + 2
- set the locV of sprite variable to newLocV
- set oldLocH to the locH of sprite variable
- set newLocH to oldLocH + 2
- set the locH of sprite variable to newLocH
- repeat while the stillDown
- updateStage()
- end repeat
- puppetSound(0)
- set the movieRate of sprite 3 to 0
- set the movieRate of sprite 3 to 1.0
- updateStage()
- end
-